A Graphical User Interface which I currently develop for the fan made game ST:Excalibur.
Originally ST:Excalibur is based on the video game Star Trek Bridge Commander.
Despite Star Trek’s claim to depict our possible future, ST:BC’s interface was not a step into this direction. It rather was the simple listing of all available options with minimal means of categorization and none-sophisticated accessibility. The GUI’s visiual appearance was, of course, taken from the LCARS.ST:Bridge Commander GUI (click to enlarge)
The aim for the ST:Excalibur GUI is to have:
- Easy access to options
- Consistency in usage even when changing from captain’s chair to outside view or ego perspective in away missions
- As least obstruction of user’s view as possible
- Visual feeling of Star Trek
Videos of prototypes
This shows how the main menu in ST:Excalibur will expand when an option is chosen after entering the game.
Gallery of Prototypes